Pixels and Polygons: My Journey in 3D

ANIMATION

3D MODELING

'Pixels and Polygons: My Journey in 3D' is a comprehensive portfolio showcasing my journey through the intricate world of 3D modeling. This project is a testament to my dedication to mastering the art of 3D design, primarily through online tutorials. It reflects a blend of theoretical knowledge and practical skills, offering a diverse range of models that demonstrate my evolving proficiency.

Objective: The primary objective of this portfolio is to document my learning process, illustrating the gradual improvement in my 3D modeling skills. It serves as a personal record of my journey from a novice to a more skilled 3D artist, highlighting the challenges and triumphs encountered along the way.


Model #05 Gingerman — Dec 2023

Software: Blender

This festive season, I explored the whimsical side of 3D modeling with a gingerbread man scene, crafted to bring holiday cheer. Each component—from the animated gingerbread man to the intricately modeled kitchen accessories—was a lesson in patience and precision. This project highlights my evolving skill set and commitment to engaging, thematic 3D art. Wishing everyone a creative and joyful holiday season!


Model #04 Lamen — Sep 2023

Software: Blender

My fourth project delves into the textural and aesthetic nuances of a beloved dish—a ramen bowl, complete with accessories, animated in a dynamic scene. This piece was influenced by Nicky Blender's tutorials, and it reflects my growing expertise and my journey into the cultural facets of my new home in London. This model celebrates the blend of culinary art and digital design, showcasing my versatility and attention to detail.


Model #03 Pig Bank — Aug 2023

Software: Cinema 4D + RedShift

Capitalizing on the momentum from my recent projects, I am delighted to present my latest creation—a delightful 3D animated piggy bank, modeled in Cinema 4D. This project drew inspiration from Brené Brown's discussions on embracing new challenges, embodying the growth and resilience required in mastering 3D modeling. Each step was an opportunity to refine my skills and push the boundaries of digital creativity.

Model #02 Coliseum — May 2023

Software: Blender

Following a unique request from a former mentor, I embraced the challenge to construct a 3D HUD-style model of the Coliseum using Blender. This venture involved leveraging advanced node-based effects to encapsulate the iconic structure's grandeur, marking a significant evolution from my earlier works. The project not only enhanced my technical skills but also solidified my passion for 3D artistry. Feedback and insights are always appreciated as I continue to advance in this dynamic field.


Model #01 Pidgeon — Nov 2022

Software: Cinema 4D

Hello everyone! I'm thrilled to share my debut in 3D modeling—a meticulously crafted pigeon created using Cinema 4D. This project marks my foray into the realm of digital sculpting, inspired and guided by the amazing artist, EJ Hassenfratz. Although initially daunted by the complexity of the task, my recent return to the field has seen significant improvements in technique and creativity. Keep an eye out for more updates as I refine my skills in this exciting medium!

Pixels and Polygons: My Journey in 3D

ANIMATION

3D MODELING

'Pixels and Polygons: My Journey in 3D' is a comprehensive portfolio showcasing my journey through the intricate world of 3D modeling. This project is a testament to my dedication to mastering the art of 3D design, primarily through online tutorials. It reflects a blend of theoretical knowledge and practical skills, offering a diverse range of models that demonstrate my evolving proficiency.

Objective: The primary objective of this portfolio is to document my learning process, illustrating the gradual improvement in my 3D modeling skills. It serves as a personal record of my journey from a novice to a more skilled 3D artist, highlighting the challenges and triumphs encountered along the way.


Model #05 Gingerman — Dec 2023

Software: Blender

This festive season, I explored the whimsical side of 3D modeling with a gingerbread man scene, crafted to bring holiday cheer. Each component—from the animated gingerbread man to the intricately modeled kitchen accessories—was a lesson in patience and precision. This project highlights my evolving skill set and commitment to engaging, thematic 3D art. Wishing everyone a creative and joyful holiday season!


Model #04 Lamen — Sep 2023

Software: Blender

My fourth project delves into the textural and aesthetic nuances of a beloved dish—a ramen bowl, complete with accessories, animated in a dynamic scene. This piece was influenced by Nicky Blender's tutorials, and it reflects my growing expertise and my journey into the cultural facets of my new home in London. This model celebrates the blend of culinary art and digital design, showcasing my versatility and attention to detail.


Model #03 Pig Bank — Aug 2023

Software: Cinema 4D + RedShift

Capitalizing on the momentum from my recent projects, I am delighted to present my latest creation—a delightful 3D animated piggy bank, modeled in Cinema 4D. This project drew inspiration from Brené Brown's discussions on embracing new challenges, embodying the growth and resilience required in mastering 3D modeling. Each step was an opportunity to refine my skills and push the boundaries of digital creativity.

Model #02 Coliseum — May 2023

Software: Blender

Following a unique request from a former mentor, I embraced the challenge to construct a 3D HUD-style model of the Coliseum using Blender. This venture involved leveraging advanced node-based effects to encapsulate the iconic structure's grandeur, marking a significant evolution from my earlier works. The project not only enhanced my technical skills but also solidified my passion for 3D artistry. Feedback and insights are always appreciated as I continue to advance in this dynamic field.


Model #01 Pidgeon — Nov 2022

Software: Cinema 4D

Hello everyone! I'm thrilled to share my debut in 3D modeling—a meticulously crafted pigeon created using Cinema 4D. This project marks my foray into the realm of digital sculpting, inspired and guided by the amazing artist, EJ Hassenfratz. Although initially daunted by the complexity of the task, my recent return to the field has seen significant improvements in technique and creativity. Keep an eye out for more updates as I refine my skills in this exciting medium!

Pixels and Polygons: My Journey in 3D

ANIMATION

3D MODELING

'Pixels and Polygons: My Journey in 3D' is a comprehensive portfolio showcasing my journey through the intricate world of 3D modeling. This project is a testament to my dedication to mastering the art of 3D design, primarily through online tutorials. It reflects a blend of theoretical knowledge and practical skills, offering a diverse range of models that demonstrate my evolving proficiency.

Objective: The primary objective of this portfolio is to document my learning process, illustrating the gradual improvement in my 3D modeling skills. It serves as a personal record of my journey from a novice to a more skilled 3D artist, highlighting the challenges and triumphs encountered along the way.


Model #05 Gingerman — Dec 2023

Software: Blender

This festive season, I explored the whimsical side of 3D modeling with a gingerbread man scene, crafted to bring holiday cheer. Each component—from the animated gingerbread man to the intricately modeled kitchen accessories—was a lesson in patience and precision. This project highlights my evolving skill set and commitment to engaging, thematic 3D art. Wishing everyone a creative and joyful holiday season!


Model #04 Lamen — Sep 2023

Software: Blender

My fourth project delves into the textural and aesthetic nuances of a beloved dish—a ramen bowl, complete with accessories, animated in a dynamic scene. This piece was influenced by Nicky Blender's tutorials, and it reflects my growing expertise and my journey into the cultural facets of my new home in London. This model celebrates the blend of culinary art and digital design, showcasing my versatility and attention to detail.


Model #03 Pig Bank — Aug 2023

Software: Cinema 4D + RedShift

Capitalizing on the momentum from my recent projects, I am delighted to present my latest creation—a delightful 3D animated piggy bank, modeled in Cinema 4D. This project drew inspiration from Brené Brown's discussions on embracing new challenges, embodying the growth and resilience required in mastering 3D modeling. Each step was an opportunity to refine my skills and push the boundaries of digital creativity.

Model #02 Coliseum — May 2023

Software: Blender

Following a unique request from a former mentor, I embraced the challenge to construct a 3D HUD-style model of the Coliseum using Blender. This venture involved leveraging advanced node-based effects to encapsulate the iconic structure's grandeur, marking a significant evolution from my earlier works. The project not only enhanced my technical skills but also solidified my passion for 3D artistry. Feedback and insights are always appreciated as I continue to advance in this dynamic field.


Model #01 Pidgeon — Nov 2022

Software: Cinema 4D

Hello everyone! I'm thrilled to share my debut in 3D modeling—a meticulously crafted pigeon created using Cinema 4D. This project marks my foray into the realm of digital sculpting, inspired and guided by the amazing artist, EJ Hassenfratz. Although initially daunted by the complexity of the task, my recent return to the field has seen significant improvements in technique and creativity. Keep an eye out for more updates as I refine my skills in this exciting medium!

All works © Inkmotiatus.
Please do not reproduce without the expressed written consent of Inkmotiatus.


All works © Inkmotiatus.
Please do not reproduce without the expressed written consent of Inkmotiatus.